How to Measure cm/360 in CS2
There are two ways to find your cm/360 — measure it by hand with a ruler, or work it out exactly with the CS2 yaw formula. Here's both.
cm/360 is the distance you drag your mouse to spin a full 360°. If the term is new to you, start with what cm/360 means, then come back here to find yours.
Method 1: measure it in-game with a ruler
This is the hands-on way. It's slightly fiddly but it accounts for your exact setup and doesn't require any maths.
- In CS2 settings, make sure raw input is on and any mouse acceleration is off — both in-game and in your operating system.
- Load a private match or a workshop map so nothing knocks you off-aim.
- Place your mouse against the left edge of your mousepad and lay a ruler alongside it.
- Pick a fixed reference point in the world (a wall corner works well) and line your crosshair up with it.
- In one smooth, straight drag, turn until that same corner lines back up with your crosshair — that's exactly 360°.
- Measure how far the mouse travelled in centimetres.
- Repeat three or four times and take the average, since a single drag is easy to overshoot.
If you struggle to judge a clean 360°, turn 180° against an obvious landmark (something directly behind you) and double the distance instead.
Method 2: calculate it from DPI and sensitivity
CS2 uses a fixed yaw of 0.022° per mouse count, which means cm/360 can be worked out exactly — no ruler, no averaging. The yaw is the number of degrees your view turns for each "count" your mouse reports.
The maths, step by step
- Counts per 360°: a full turn is 360°, and each count turns you
0.022 × sensdegrees. So counts needed =360 ÷ (0.022 × sens). - Inches per 360°: your DPI is counts per inch, so divide the counts by DPI:
inches/360 = 360 ÷ (0.022 × DPI × sens). - Centimetres per 360°: multiply by 2.54 to convert inches to centimetres:
cm/360 = (360 ÷ (0.022 × DPI × sens)) × 2.54.
A worked example
Take a common pro-style setup of 400 DPI and 2.0 sens:
- 0.022 × 400 × 2.0 = 17.6
- 360 ÷ 17.6 = 20.45 inches per 360°
- 20.45 × 2.54 ≈ 51.9 cm/360
That single formula is exactly what the calculator runs, which is why the in-game ruler method should land close to it (small differences just mean your hand drag wasn't a perfect 360°).
The easy way
Rather than do the arithmetic, drop your DPI and sens into the cm/360 calculator for an exact figure, or use its reverse mode to find the sens for a cm/360 you want to hit. When you're deciding where to land, compare against the CS2 pro cm/360 list.